Stellar Conflicts Game
More of a quick update this time than an article. This month, I've been working on remaking a game with my good friend Raygoe and I used to play many years back. It's not much to see at the minute,
Drakeor is innocent! Is a personal blog written by Drakeor documenting his life from the eyes of his Draconic alter-ego.
More of a quick update this time than an article. This month, I've been working on remaking a game with my good friend Raygoe and I used to play many years back. It's not much to see at the minute,
Background For the past 7 years, I've had a server co-located in Chicago. I built it for fun with a friend while I was in high school and use it mostly to host my projects and a few game servers.
Since I don't really have logic to deal with auxiliary carry bits or parity flags, I went through my code and removed opcodes that corresponded to them. Based on the Internet, it didn't look like Space Invaders used any of
I was looking through my old GitHub account the week and rediscovered my old 8080 emulator project I started last year. Out of boredom, I've decided to pick up the project again and see what I can do to progress
System Mapping our Simulation In The Guild 2, we have a variety of raw materials and industries. My simulation is heavily inspired from this game, but I've also attempted to simplify and cut out a few things from the game
Introduction For quite a few years now my friends and I have played a game called The Guild 2 Renaissance [https://steamcommunity.com/app/39680]. It can be best described as an odd mix of a simulation, RPG, and strategy.
Looking back on the year, I've been focusing heavily on university studies and my job. I've been meaning to get back to my own personal projects however small they would be. For the year of 2019, I would love to
CPU Functions Now that we have our memory and cpu structure setup, it's was time to create functions to initialize the cpu and start processing our ROM! // Creates a new cpu int init_cpu(struct cpustate* cpu); // Tick once in